Page 1 of 1
Posted: 13 Oct 2007, 17:02
Skarma
Because I prefered not having them there, I went into the Parameters of the standard pro cars and removed the aerials by setting the Model 17 and Model 18 lines to "NONE"

After, I started the game, loaded fine, but after the loading screen the track was shown in some sort of decomposed with blackness everywhere.

Then the game crashed.

Anyone know why? And how do I stop it from crashing with the cars having no aerials?

Posted: 13 Oct 2007, 17:33
Adamodell
{

;============================================================
;============================================================
; Sprinter XL
;============================================================
;============================================================
Name      "Sprinter XL"


;====================
; Model Filenames
;====================

MODEL  0  "cars\tc6\body.prm"
MODEL  1  "cars\tc6\wheelfl.prm"
MODEL  2  "cars\tc6\wheelfr.prm"
MODEL  3  "cars\tc6\wheelbl.prm"
MODEL  4  "cars\tc6\wheelbr.prm"
MODEL  5  "NONE"
MODEL  6  "NONE"
MODEL  7  "NONE"
MODEL  8  "NONE"
MODEL  9  "NONE"
MODEL  10  "NONE"
MODEL  11  "NONE"
MODEL  12  "NONE"
MODEL  13  "NONE"
MODEL  14  "NONE"
MODEL  15  "NONE"
MODEL  16  "NONE"
MODEL  17  "NONE"
MODEL  18  "NONE"
TPAGE  "cars\tc6\car.bmp"
COLL  "cars\tc6\hull.hul"
EnvRGB  200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime    TRUE
Selectable  TRUE
Class      0  ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain      0  ; Obtain method
Rating      0  ; Skill level (rookie, amateur, ...)
TopEnd      2808.146484  ; Actual top speed (mph) for frontend bars
Acc        4.405585  ; Acceleration rating (empirical)
Weight      0.900000  ; Scaled weight (for frontend bars)
Handling    80.000000  ; Handling ability (empirical and totally subjective)
Trans      0  ; Transmission type (calculate in game anyway...)
MaxRevs    0.500000  ; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  3.000000  ; Rate at which steer angle approaches value from input
SteerMod    0.400000  ;
EngineRate  4.500000  ; Rate at which Engine voltage approaches set value
TopSpeed    30.500000  ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000  ; Down force modifier when car on floor
CoM        0.000000 2.000000 -2.000000  ; Centre of mass relative to model centre
Weapon      0.000000 -32.000000 64.000000  ; Weapon genration offset

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum    0  ; Model Number in above list
Offset      0, 0, 0  ; Calculated in game
Mass        0.900000
Inertia    1344.000000 0.000000 0.000000
            0.000000 1550.000000 0.000000
            0.000000 0.000000 365.000000
Gravity  2200  ; No longer used
Hardness    0.000000
Resistance  0.001000  ; Linear air esistance
AngRes      0.001000  ; Angular air resistance
ResMod      25.000000  ; Ang air resistnce scale when in air
Grip        0.010000  ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}      ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel
ModelNum  1
Offset1  -19.500000 -3.000000 31.000000
Offset2  -2.000000 0.000000 0.000000
IsPresent    TRUE
IsPowered    TRUE
IsTurnable  TRUE
SteerRatio  -0.400000
EngineRatio  9500.000000
Radius      11.000000
Mass        0.150000
Gravity      2200.000000
MaxPos      3.000000
SkidWidth    14.000000
ToeIn        0.000000
AxleFriction    0.020000
Grip            0.014000
StaticFriction  1.550000
KineticFriction  1.350000
}          ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum  2
Offset1  19.500000 -3.000000 31.000000
Offset2  2.000000 0.000000 0.000000
IsPresent    TRUE
IsPowered    TRUE
IsTurnable  TRUE
SteerRatio  -0.400000
EngineRatio  9500.000000
Radius      11.000000
Mass        0.150000
Gravity      2200.000000
MaxPos      3.000000
SkidWidth    14.000000
ToeIn        0.000000
AxleFriction    0.020000
Grip            0.014000
StaticFriction  1.550000
KineticFriction  1.350000
}          ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum  3
Offset1  -20.000000 -3.000000 -39.000000
Offset2  -2.000000 0.000000 0.000000
IsPresent    TRUE
IsPowered    TRUE
IsTurnable  FALSE
SteerRatio  0.100000
EngineRatio  8500.000000
Radius      11.000000
Mass        0.150000
Gravity      2200.000000
MaxPos      3.000000
SkidWidth    14.000000
ToeIn        0.000000
AxleFriction    0.050000
Grip            0.014000
StaticFriction  1.550000
KineticFriction  1.350000
}          ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum  4
Offset1  20.000000 -3.000000 -39.000000
Offset2  2.000000 0.000000 0.000000
IsPresent    TRUE
IsPowered    TRUE
IsTurnable  FALSE
SteerRatio  0.100000
EngineRatio  8500.000000
Radius      11.000000
Mass        0.150000
Gravity      2200.000000
MaxPos      3.000000
SkidWidth    14.000000
ToeIn        0.000000
AxleFriction    0.050000
Grip            0.014000
StaticFriction  1.550000
KineticFriction  1.350000
}          ; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
Stiffness    1000.000000
Damping      15.000000
Restitution  -0.850000
}          ; End Spring

SPRING 1 { ; Start Spring
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
Stiffness    1000.000000
Damping      15.000000
Restitution  -0.850000
}          ; End Spring

SPRING 2 { ; Start Spring
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
Stiffness    800.000000
Damping      12.000000
Restitution  -0.850000
}          ; End Spring

SPRING 3 { ; Start Spring
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
Stiffness    800.000000
Damping      12.000000
Restitution  -0.850000
}          ; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    ; Start Pin
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End Pin

PIN 1 {    ; Start Pin
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End Pin

PIN 2 {    ; Start Pin
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End Pin

PIN 3 {    ; Start Pin
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End Pin


;====================
; Car axle details
;====================

AXLE 0 {  ; Start Axle
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End axle

AXLE 1 {  ; Start Axle
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End axle

AXLE 2 {  ; Start Axle
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End axle

AXLE 3 {  ; Start Axle
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Length      0.000000
}          ; End axle


;====================
; Car spinner details
;====================

SPINNER {  ; Start spinner
ModelNum    -1
Offset      0.000000 0.000000 0.000000
Axis        0.000000 1.000000 0.000000
AngVel      0.000000
}          ; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    ; Start Aerial
SecModelNum&nbsp; -1 <--
TopModelNum&nbsp; -1 <--
Offset&nbsp; &nbsp; &nbsp; 20.000000 -17.000000 21.000000
Direction&nbsp; &nbsp; 0.000000 -1.000000 0.000000
Length&nbsp; &nbsp; &nbsp; 17.000000
Stiffness&nbsp; &nbsp; 2000.000000
Damping&nbsp; &nbsp; &nbsp; 2.500000
}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; End Aerial


;====================
; Car AI details
;====================

AI {&nbsp; &nbsp; &nbsp; &nbsp; ;Start AI
UnderThresh&nbsp; 1019.577637
UnderRange&nbsp; 2582.056641
UnderFront&nbsp; 816.421265
UnderRear&nbsp; &nbsp; 386.410004
UnderMax&nbsp; &nbsp; 0.950000
OverThresh&nbsp; 887.006409
OverRange&nbsp; &nbsp; 1403.790039
OverMax&nbsp; &nbsp; &nbsp; 0.350000
OverAccThresh&nbsp; 154.380005
OverAccRange&nbsp; &nbsp; 611.049988
PickupBias&nbsp; &nbsp; &nbsp; 6553
BlockBias&nbsp; &nbsp; &nbsp; 6553
OvertakeBias&nbsp; &nbsp; 22936
Suspension&nbsp; &nbsp; &nbsp; 0
Aggression&nbsp; &nbsp; &nbsp; 0
}&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; End AI

}

29C0F36A[/B]
Just go down to Car Aerial details and swap the numbers referring to models 17 and 18 and switch them to -1's.

Posted: 14 Oct 2007, 22:33
Skarma
Thanks, Works now. :D

Posted: 15 Oct 2007, 01:28
Dave-o-rama
yeah. the aerial model details have to be on -1.

Posted: 20 Jun 2008, 19:18
Adamodell
-1 is the standard for "nothing" on Re-Volt. Some people release cars that have wheel models that are textured pureblack so you can't see them. This is a really retarded method. You can just remove the wheel models completely. It looks exactly the same, and saves polygons in the process.