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Posted: 10 Apr 2007, 22:03
V3N0M
So ive been creating this model in blender, but I get the feeling it may be too detaild for re-volt. How whats the polygon limit? (And does anyone know how to get the polycount while using blender?)


P.S. My username used to be N51xpaCK, anyone still remember me?

Posted: 11 Apr 2007, 19:14
TheMeandMe
there isnt exactly a polygon limit for revolt. you will just notice a serious increase in loading time and, especially with reflections on, a decrease in framerate. altho im not sure if modern pcs handle more polies better so it might not matter at all.

for good fps and loading time id say try not to go over 2000 polies for the cars body too much.

Posted: 17 Aug 2007, 04:43
Adamodell
10,000 polys can take 5 seconds to load with the 1207 patch, and it slows the game down by about 30 percent. Double that and most likely the game will crash.
So I say about 500 polys to 11,000 polys is about where it's at.
I have a highpoly (9000 poly car) 7z format sadly.
It is here
www.freewebs.com/adamodell/allevos.7z

It is a conversion of an NFS4 car that was originally converted from NFSU2. :P