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Posted: 03 Nov 2006, 13:22
BurnRubr
I have EDITED this post as I found out the answer I needed.

The setting I got for using rvtexmap are as below.
But texture size etc need changing to suit the bmp used.


What I have so far is

Settings top right
a:0,0:256x256=b:128,0:128x128

Settings bottom right
a:0,0:256x256=b:128,128:128x128

Settings top left
a:0,0:256x256=b:0,0:128x128

Settings bottom left
a:0,0:256x256=b:0,128:128x128

These settings will allow you to add 4 different 256x256 textures to a single
256x256 bmp texture page.

Posted: 04 Nov 2006, 17:27
human
hey burnrubr,
what these textures are about exactly? are these parameters for a car?

Posted: 04 Nov 2006, 17:55
Manmountain
Basically, RV-Texmap allows you to remap an area of a prm's bitmap to another area and even another bitmap. During the remap process you can select a larger or smaller area, even rotate the image to a specific region on the selected bitmap.

In BurnRubr's example above he has taken a full 256x256 bitmap and placed it into one corner of a bitmap taking up one quater the area 128x128. This in effect frees up 3 bitmaps for other usage, but just remember reducing the area of pixels used does reduce the amount of detail that can be clearly seen.

Posted: 04 Nov 2006, 18:13
human
understood, thanks for info. if somebody does find how to use more than ten of 256x256 bitmaps for a track does report immediately, right? :)

Posted: 06 Nov 2006, 09:05
APM
That's cool.
So does this is only for cars, right?
Such a thing for tracks would be nice.
Or is it only for tracks?
Or for both? :huh:

Posted: 06 Nov 2006, 15:03
Manmountain
For any model/prm file and it's coresponding bitmap, whether it be car or track.