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Posted: 08 May 2006, 01:02
sjampo
One thing I would highly recommend everyone to do is
to drop/delete/ignore the XBox related source. Acclaim
and all the other developers are probably all long
gone but Msoft is a 500lb gorilla you don't want to
water off. I left the Xbox stuff in there because I
thought there might be some useful tidbits in there.

If it gets outside of your group (the source), you're
probably going to get a phone call from a lawyer or
two (Acclaim, MSoft, Rad, etc). I think as long as you
keep in the circle of trusted people (behind password
FTP, not general HTTP) you will be fine.

In the forum I read a lot about a RV2. That's cool,
but keep it to yourselves, no?

Posted: 08 May 2006, 01:14
Skitch2
Ali Go to a random Austnet server and go to this room #revolt-chat

Ill Be there

Posted: 08 May 2006, 01:24
Manmountain
ali @ May 7 2006, 08:32 PM wrote:was hoping to discuss things (and say hello) in some irc channels, but I'm alone...
Skitch2 @ May 7 2006, 08:44 PM wrote:Ali Go to a random Austnet server and go to this room #revolt-chat

Ill Be there
You can always use the RVHouse as a basic chat room, thats easy enough to get in to, with out having to find the right active servers or specific rooms.

Theres usually someone there. ;)



****************************
If this post needs to be removed to keep this project on the QT, then just say, I can wave my magic wand... PUFFF! :mellow:
****************************

Posted: 08 May 2006, 01:39
ADX
Hey guys.
Re-Volt Source Code? AMAZING! Never mind :S
Where is it? How to fint it?
In http://revolttracks.free.fr/RVSource/ the down works too slow.

Thanks!

Posted: 08 May 2006, 02:10
sjampo

Posted: 08 May 2006, 11:12
gel_lr34
hmmm, Howdy Ali, Long time no see man. Glad to have ya back :)

(Now if only morph would post and i'd harass him for his email.....same with scloink)

-Gel

Posted: 08 May 2006, 20:24
human
hey ppl,

the mirc server doesnt let me in,
it sais i am banned, whats that?
what for am i banned, i just installed it.
never before had anything like that been seen, hah. :)

human being

Posted: 08 May 2006, 21:06
ADX
Human, AustNet have some bans about specific ISPs. I was banned for a while of time. I contacted to help@austnet.org (i think that was this mail) and I request to quit the ban. Now I havent the ban, try to talk with them. They do that because people from specific ISPs are flooders or something like and this is bad for the server.

Hope this helped. :rolleyes:

Another thing:
I thought that maybe we need a "special" forum to talk about the source code, how to edit it, who edits it, legal stuff, etc...

What do you think?

See ya!

Posted: 09 May 2006, 03:54
human
thx adx,

i will do the same

human being

Posted: 10 May 2006, 17:54
ADX
Who is editting the code now? Is anyone working on it?
Will be a forum special to talk about Re-Volt source?

Posted: 10 May 2006, 19:43
arto
ADX @ May 10 2006, 01:24 PM wrote: Who is editting the code now? Is anyone working on it?
Will be a forum special to talk about Re-Volt source?
From the french forum: darksabre has tried compiling the code with Visual C+ 6 but it didn't go well, 2113 errors. Corrections needed to configuration and code he says.

Posted: 10 May 2006, 20:04
ADX
WOW. Incredible. He knows why errors?
And about the special forum?

Thanks ^^

Posted: 10 May 2006, 22:11
arto
ADX @ May 10 2006, 03:34 PM wrote: WOW. Incredible. He knows why errors?
And about the special forum?

Thanks ^^
I don't know if he knows specifically why the errors...

And about the forum... I think it's a good idea, but it depends on the people who actually will start doing something with the source. I know I can't in the near future.

Posted: 10 May 2006, 22:24
ADX
You wont be here this soon weeks? :(
I made a InvisionFree forum, but as you said, depend of the people who will edit the src.

See ya!

Posted: 11 May 2006, 02:55
darksabre
If you want a detailed report of errors, i can put the plg report from visual c++ on internet.

Posted: 11 May 2006, 07:45
darksabre
Ok all errors or fixed now, i've compiled the revolt.exe but:
-it's a beta or less
-it's totaly unfunctional

Now the last thing is trying to compile rconv & habitat, 2 softs very interresting.
Maybe recontact "william murray" to know more. For me he was in the xobx adaptation team.

Other thing, for errors, you need to update your lib & include directory from visual c++ with the directX SDK 8 (8.0a for me)

Posted: 11 May 2006, 11:33
Skitch2
Habitat was the tool they used to create the tracks yea?

If the code is unfunctional, does this mean we can't advance the ReVolt we already have ,Like increasing stuff like textures? and car and track amounts?

I know nothing about programming so humor me lol.

Posted: 11 May 2006, 15:20
darksabre
For now we can't work on this version without bigs adaptations but:
-it is possible their is a special organisation of files for this release
-rconv & habitat are usefull to create multiframe textures or gouraud in cars & tracks or to optimize litghs in tracks
-we can try to have more precisions from our contact
-the xbox source seems to be more recent

Posted: 11 May 2006, 15:35
arto
So it is as I suspected, that it is an earlier version...

Maybe MM or someone can let the contact know that this is an old prerelease version and if they received sources for a more recent one?

In any case I think the sources are useful in determining many important details of the engine. I think it would be lots of work (but not impossible) to bring these sources up-to-date with the released Re-Volt. It's just that I'm not sure if we have anyone in the community with the required time and skill to do such a work.

I'm a bit skeptical about the usability of the Xbox sources. They are more recent just for the fact that work on the Xbox version started just some years ago. But if they based their version on this very early version of Re-Volt, it might not do any good and cause even more work to try adapting it back to PC version.

I think this version that we received should work mostly ok... all the basic code is there. But the bells and whistles, like command-line switches, registry settings, frontend, loading screens etc. finishing touches are not done/unfinished. It may sound like small potatoes, but unfortunately with software development the last 5% of details might take surprisingly long time to fix. This is doubly so for source that no one knows.

It's a great thing though that darksabre has managed to compile the code and produce a version that can be run. One little detail is that Re-Volt was developed with DirectX 7, or maybe even DirectX 6. If compiling DirectX 8 works, good, but it may potentially cause incompatibility with the real Re-Volt. Or not. Just an observation.

Posted: 11 May 2006, 15:38
arto
Oh and why the sources they received ar not the most recent ones?

I suspect it has something to do with the fact that the Probe team, who developed the game, was disbanded by Acclaim after Re-Volt. Maybe things did not go nicely and Acclaim was left with only a very early source.

Who knows.

Posted: 11 May 2006, 16:08
BurnRubr
The Xbox Live beta test kits contained an online version of re-volt.

Posted: 11 May 2006, 17:17
ADX
In any case I think the sources are useful in determining many important details of the engine. I think it would be lots of work (but not impossible) to bring these sources up-to-date with the released Re-Volt. It's just that I'm not sure if we have anyone in the community with the required time and skill to do such a work.
We need to work hard all together RIGHT NOW! Isn't impossible.
But fisrt we need to talk with this guy. We need to ask some questions, because we are a bit lost.

See ya!

Posted: 11 May 2006, 18:12
ADX
Just another thing. Compiling errors and warning that i have after set DX8a SDK into VC++6 lib & include folders (Reported) :
Deleting intermediate files and output files for project 'revolt - Win32 Release'.
--------------------Configuration: revolt - Win32 Release--------------------
Compiling resources...
Compiling...
ACM_Simplex..cpp
Aerial.cpp
ai.cpp
ai_car.cpp
ai_init.cpp
ainode.cpp
aizone.cpp
Body.cpp
camera.cpp
C:\Dev\Re-Volt\RVPC\source\camera.cpp(175) : warning C4101: 'mat' : unreferenced local variable
C:\Dev\Re-Volt\RVPC\source\camera.cpp(174) : warning C4101: 'out' : unreferenced local variable
C:\Dev\Re-Volt\RVPC\source\camera.cpp(173) : warning C4101: 'dist' : unreferenced local variable
C:\Dev\Re-Volt\RVPC\source\camera.cpp(173) : warning C4101: 'flag' : unreferenced local variable
C:\Dev\Re-Volt\RVPC\source\camera.cpp(175) : warning C4101: 'mat2' : unreferenced local variable
C:\Dev\Re-Volt\RVPC\source\camera.cpp(175) : warning C4101: 'mat3' : unreferenced local variable
car.cpp
Control.cpp
ctrlread.cpp
Debug.cpp
draw.cpp
DrawObj.cpp
dx.cpp
Dxerrors.cpp
edfield.cpp
editai.cpp
editcam.cpp
editobj.cpp
edittrig.cpp
editzone.cpp
edportal.cpp
Field.cpp
gameloop.cpp
Gaussian.cpp
Geom.cpp
Ghost.cpp
grid.cpp
Input.cpp
instance.cpp
level.cpp
light.cpp
C:\Dev\Re-Volt\RVPC\source\level.cpp(100) : warning C4700: local variable 'rflag' used without having been initialized
main.cpp
Menu.cpp
MenuData.cpp
MenuText.cpp
mirror.cpp
model.cpp
move.cpp
NewColl.cpp
obj_init.cpp
C:\Dev\Re-Volt\RVPC\source\obj_init.cpp(1842) : warning C4800: 'long' : forcing value to bool 'true' or 'false' (performance warning)
object.cpp
objinfo.cpp
panel.cpp
Particle.cpp
piano.cpp
play.cpp
player.cpp
ReadInit.cpp
registry.cpp
sfx.cpp
shadow.cpp
smoke.cpp
Spark.cpp
text.cpp
texture.cpp
timing.cpp
TitleScreen.cpp
trigger.cpp
Util.cpp
visibox.cpp
weapon.cpp
Wheel.cpp
world.cpp
Linking...
LINK : error : Internal error during ReadSymbolTable
  ExceptionCode            = C0000005
  ExceptionFlags          = 00000000
  ExceptionAddress        = 00465817
  NumberParameters        = 00000002
  ExceptionInformation[ 0] = 00000000
  ExceptionInformation[ 1] = 01881044
CONTEXT:
  Eax    = 01881040  Esp    = 0013F61C
  Ebx    = 00000000  Ebp    = 004A3F18
  Ecx    = 01881040  Esi    = 01860E28
  Edx    = 00000001  Edi    = 004A41C8
  Eip    = 00465817  EFlags = 00010212
  SegCs  = 0000001B  SegDs  = 00000023
  SegSs  = 00000023  SegEs  = 00000023
  SegFs  = 0000003B  SegGs  = 00000000
  Dr0    = 0013F61C  Dr3    = 00000000
  Dr1    = 004A3F18  Dr6    = 01881040
  Dr2    = 00000000  Dr7    = 00000000
Error executing link.exe.
Tool execution canceled by user.
I only pushed F7 (Build revolt.exe).

See ya!

Posted: 11 May 2006, 21:54
darksabre
I have the 9 warnings too but no error (except the copy one at end but not a compilation error)

Posted: 11 May 2006, 23:33
ADX
Hmmm...is error linking...
What means that?

Posted: 12 May 2006, 00:12
sjampo
We need to work hard all together RIGHT NOW! Isn't impossible. But fisrt we need to talk with this guy. We need to ask some questions, because we are a bit lost.
what exactly do we need to know?

Posted: 12 May 2006, 03:17
ADX
If you mean what we need to ask him, maybe this will be my own questions.

-Who are you (lol)
-What's jour job/What you do with the RV source
-How to correctly compile/What we need to do it
-What version is. Do you have the last one?
-Main knowledge about how is distrubuited the code.
-If he can help or someone can

Well this is the ones I have in mind right now.

See ya!

Posted: 12 May 2006, 10:04
arto
I don't think we need to snoop details of who he is and what he has done. Obviously he will have his reasons for staying anonymous... But otherwise yeah.

Posted: 12 May 2006, 19:05
RTT-Pigasque
Are you the man who wrote this book ?



If yes and without answer from you, may be we must follow your exemple :

" ... In desperation, he called out to God. And God answered. "

:D :D :D :D :D

Posted: 13 May 2006, 03:28
Skitch2
lmao!!!!

Posted: 14 May 2006, 03:45
Alex
Whoa, what's going on here?

Guess I'm the slowest then...

How about a mod, that can directly transmit images from your mind into re-volt? Or one that delivers expensive goods/Tony Blair to my front door?

Maybe this Ghostbusters guy can help...

I can't get onto austnet either and emailing them is just far to much effort for my fingers. I'll just keep getting disconnected and hope it works eventually.

Posted: 14 May 2006, 11:07
arto
A few news:

- darksabre has found out that the XBox version indeed is based on a newer version of Re-Volt. It is the best hope for compiling a current version of RV. I also checked the XBox sources then and indeed, there's all the familiar registry settings in there.

- ADX has put up a forum to discuss this.

Due to the sensitive nature of the sources, I think it would be best to drop/delete this topic from here, and everyone who has interest in the source would contact ADX to get access to the new board.

Posted: 14 May 2006, 16:31
piN
Yo Alex,

I have been working on a M2RV (Mind to ReVolt) hat which should work with windows XP. Beta testing results are ok but the only track I have been able to produce is of a nacked women and is not suitable for release.

Still I hope to have it completed soon.

Josh - piN

Posted: 14 May 2006, 23:04
Alex
Personally I feel the community has been crying out for the release of a naked women track...

Posted: 14 May 2006, 23:25
ADX
Personally I feel the community has been crying out for the release of a naked women track...
What? :blink:

Posted: 16 May 2006, 06:45
Manmountain
This thread has been moved here for reference only.
The thread should be locked/closed.