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Posted: 19 May 2016, 19:09
Killerhurtz
So yes. I'm making a car, and no matter what I try, the game/RV Car Studio won't render it as anything but pure white.

I don't know if it's the model or texture, but anyone got any insight as to what could be causing this?

Car files are available here: https://mega.nz/#!cA4wkKDb!2gYgtfEb...d4WImbDbLIRXgak

Posted: 19 May 2016, 21:14
Gotolei
The model has no mapping.

https://i.imgur.com/TkWgzg1.png

Posted: 19 May 2016, 21:20
Killerhurtz
That's most peculiar, because I DID unwrap it - Blender even loads it fine. Any tips on how to ensure the mapping makes it properly onto the .prm file?

Posted: 21 May 2016, 19:23
Manmountain
I could not open/view the bmp file, says invalid bmp file. Could that be an issue ?

Posted: 22 May 2016, 19:53
sebr
Manmountain @ 21 May 2016, 02:53 PM wrote: I could not open/view the bmp file, says invalid bmp file. Could that be an issue ?
work fine for me it's a BMP 32bit (bad download ?)

I manualy "read" the body.prm with an hexa editor and all faces are mapped :unsure:

but nothing on blender and revolt (white body from vertex shading) :wacko:

i'm still looking at this ... :blink:


note : Parameters.txt need lots of work => so many bugs on revolt, undrivable

EDIT : FOUND THE BUGS !! body and wheels fix

Posted: 03 Jun 2016, 06:31
Killerhurtz
Yeah I know the parameters need a lot of work. But I was sorta trying to get the textures to show up first.

Thanks a lot of the fix, will report if it works.

EDIT: It did work. Thanks! Mind sharing what you did so that I don't repeat that mistake?

Posted: 04 Jun 2016, 01:15
sebr
in fact I "read" the files with an hexaeditor and manualy modifiing the files...

if you don't know PRM file structure explain what i did won't realy help ...