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Posted: 27 Apr 2016, 21:10
Instant
Helo.
.prm instance made in zm appears greenly in-game. Instances copied from other tracks are displayed normally.
Any idea, what causes it?

Posted: 27 Apr 2016, 22:56
sebr
it's because the green color is set inside the PRM...

(may be shadow option in ZM)

if you can't find it give me your prm and i'll remove the green color ...

Posted: 28 Apr 2016, 01:26
Instant
sent

Posted: 29 Apr 2016, 00:53
sebr
tryed your file and no green color from ZM...

how do you export it to get PRM ? (i think the green appear in your export process)

(or give me all your finished prm and i'll remove the color)

Posted: 29 Apr 2016, 01:03
Abc
Hmm, never used ZM but its the legacy tool, there's jigbren plugin for blender (you need to send a email to get it) (just saying)

your issue sounds like something wrong with the vertex color.

Posted: 29 Apr 2016, 01:32
sebr
Jig didn't come here since a loog time, so Instant can forgot Blender plugin for now

ZM (1.07) was used to make tone of tracks and cars since revolt beguinning
Abc wrote:your issue sounds like something wrong with the vertex color.
it's exactly what i already said :
SebR wrote:it's because the green color is set inside the PRM...
it's why i'm asking for those prm to remove manualy the vertex shading ...

Posted: 29 Apr 2016, 06:23
Abc
sorry sebr.

Posted: 30 Apr 2016, 22:57
Instant
I export it as usual, then use rvshade and add it through makeitgood.
Gonna re-install zm, hope that helps.