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Posted: 25 Apr 2014, 04:10
Derp
Hello
This is my first tutorial described in a three steps.
I came up recently on a very cool way of doing shadows for cars, because Re-volt plugin's for Blender are not yet available I decided not to have these plugin's to try something else.
So to make the shadows will need: Plain Paint, Paint.Net + plugin's Carbox board with a white background.

Paint.Net plugins: http://www.mediafire.com/download/qnicv ... ack+v4.zip
The board Carbox:
https://app.box.com/s/f8a2d2bed97713da0a95

Step 1
Enter tvtime as the player's name.
Move using the F5 and F6.
Select the Re-volt car which you want to make a shadow.
We're doing a photo of the car in advance as in GTA2.

Step 2
In Paint, paste a screenshot and mark the car.
In Paint.Net create dimensions 256x256 paste the selected car then click "Keep canvas size" and stretch the image so that it is in the dimension of 256x256.
Then using wand's click on the car and remove the whole, sometimes you have to improve the eraser to remove completely the whole car.
Now white background fills black and what have removed (ie car) fillings with white color and Kilik at the end of the Effect - Blurs - Average Blurs and set to 3
Of course, save the bmp called shadow.
I personally am doing shadows with dimensions of 64x64.

Step 3
Paste our shadow saved to the folder that the car did.
Of course, we add a line parameters TSHADOW "cars \ xxx \ shadow.bmp" and SHADOWTABLE but there's only one minus one must guess yourself shadowtable but I always use -80.0 80.0 80.0 -80.0 -2.85 and then as an eye or I increase or shorten the also how a car is the same just repainted it np.Tyoeca shadowtable use of the car toyeca.
Explanation shadowtable -80.0 80.0 80.0 -80.0 -2.85.
The first numer is the left side of the car
The second is right
The third is the front
The fourth is a backwards
Fifth do not know what is.
Shadowtable for standard cars can be found in this topic:
http://z3.invisionfree.com/Revolt_Live/ ... =3304&st=0 & # entry22177981