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Posted: 03 Jul 2013, 16:06
veugar
:lol: a car i make it its repaint car. lol
i name it fire jack.
this it a parameters.txt:
{

;============================================================
;============================================================
; fire jack
;============================================================
;============================================================
Name "fire jack (last edition)"


;====================
; Model Filenames
;====================

MODEL 0 "cars\firejack\body.prm"
MODEL 1 "cars\firejack\wheelfl.prm"
MODEL 2 "cars\firejack\wheelfr.prm"
MODEL 3 "cars\firejack\wheelbl.prm"
MODEL 4 "cars\firejack\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\firejack\car.bmp"
COLL "cars\firejack\hull.hul"
EnvRGB 200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime TRUE
Selectable TRUE
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 1 ; Obtain method
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 3725.785156 ; Actual top speed (mph) for frontend bars
Acc 7.928196 ; Acceleration rating (empirical)
Weight 2.000000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 1 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 100.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 2.000000 -10.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 0.500000
Inertia 1400.000000 0.000000 0.000000
0.000000 2200.000000 0.000000
0.000000 0.000000 700.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -24.500000 -1.000000 32.500000
Offset2 -1.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.250000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 11.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 24.500000 -1.000000 32.500000
Offset2 1.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.250000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 11.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -26.500000 -1.000000 -34.500000
Offset2 -1.500000 0.000000 0.000000
IsPresent TRUE
IsPowered FALSE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 18000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.730000
KineticFriction 1.680000
} ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 26.500000 -1.000000 -34.500000
Offset2 1.500000 0.000000 0.000000
IsPresent TRUE
IsPowered FALSE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 18000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.730000
KineticFriction 1.680000
} ; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring


;====================
; Car Pin details
;====================

PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin


;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle


;====================
; Car spinner details
;====================

SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 21.000000 -18.000000 -42.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial


;====================
; Car AI details
;====================

AI { ;Start AI
UnderThresh 1350.031982
UnderRange 3142.029785
UnderFront 516.060730
UnderRear 757.270996
UnderMax 0.950000
OverThresh 100.000000
OverRange 1942.411621
OverMax 0.571711
OverAccThresh 713.936035
OverAccRange 1033.509277
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI

}

4EEAE9C8
---------------------------------------------------
i change the mass of the body and the speed was 100.00
its a crazy but good. :ph43r:

Posted: 03 Jul 2013, 21:57
Citywalker
Well, this is very simple change. But it's your first attempt, so... this is how you start learning about parameters editing. Welcome to the long learning journey.

Posted: 03 Jul 2013, 23:01
veugar
rv hous,my friends helps me,then i learn that things speed
notice:im create any thing im not a newest,ask phantom
im dapo,but the name of the account is bad.
then i make a new account :unsure:

Posted: 05 Jul 2013, 03:01
Phantom
i wonder who the hell are you and why you invoked my name.

Posted: 06 Jul 2013, 17:32
Skarma
He is dapo. The "This has got to be the worst <car> I've ever seen, too bad the parameters outright suck." guy.