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Posted: 15 Apr 2013, 19:44
RCBandit
Hello all.

I created a world and I want to test it.
The problem is that the car keeps resetting to the start position every 10 ? seconds..
I did make a trackzone (only 1) to test the world..
Also a short posnode track and saved it.

Because in this stage I only want to test the world.. how can I avoid it from resetting?

Thanks for the tip!

RCBandit

Posted: 15 Apr 2013, 20:36
Manmountain
Does the trackzone cover the whole of the start area including the floor and start AI nodes ?

Posted: 15 Apr 2013, 20:42
RCBandit
The trackzone is covering the whole world.
Start AI nodes? No, I did not place them..
Can you tell me exactly what to do with the 'AI' start nodes?

(I thought I did not need them just because for testing and exploring the world file)

Thank you,

RCBandit

Posted: 15 Apr 2013, 21:59
VaiDuX461
Using v1.2 patch, it should ignore automatic car resetting, only works if you place reset trigger.

Car won't reset if track only use .w and .ncp files.
Don't use unnecessary files like: uncompleted pos (.pan), ai nodes (.fan), track zones (.taz) and triggers (.tri), if any of those are incomplete (and also made in wrong order), they can make you auto reset.

But I recommend to try track with just .w and .ncp files for testing *world*, game will load it.


My order when making tracks: build .w and .ncp, test it -> create .taz -> .pan -> .fan -> other stuff like objects, lights, triggers, visiboxes...

Posted: 15 Apr 2013, 22:16
RCBandit
2 questions;

1. 'only works if you place reset trigger'
What do you mean by this? Is this an option in MAKEITGOOD?

2. If I use the 1.2 version the WolfR4.exe ask for patch 1207..
I already have used 1207 version. Is 1.2 newer? If so, how to use the 1.2 version in combination with WolfR4?

Thanks,

RCBandit

Posted: 15 Apr 2013, 22:28
Skarma
RCBandit @ Apr 15 2013, 04:46 PM wrote: ...how to use the 1.2 version in combination with WolfR4?
You can't. Why're you still using 1207 anyway?

Posted: 15 Apr 2013, 22:34
VaiDuX461
RCBandit @ Apr 15 2013, 07:46 PM wrote:1. 'only works if you place reset trigger'
What do you mean by this? Is this an option in MAKEITGOOD?
There's an object in "Triggers" edit mode called "Reposition car", it looks like track zones, but driving in that "box" makes your car reset. It's probably only way to automatically reset car in v1.2.
RCBandit @ Apr 15 2013, 07:46 PM wrote:2. If I use the 1.2 version the WolfR4.exe ask for patch 1207..
I already have used 1207 version. Is 1.2 newer? If so, how to use the 1.2 version in combination with WolfR4?
YES, v1.2 is MUCH newer than 1207. Release dates 1999 vs 2012.

Anyway, to keep both versions (v1.1 and v1.2), rename your game exe to, for example "revolt1.1.exe", open wolfr4, go to "Command Line" tab and type in "Re-Volt filename:" your new renamed .exe filename. And now you can install Re-Volt v1.2 patch (recommend latest one, right now this one)
v1.2 Homepage

Posted: 16 Apr 2013, 20:14
RCBandit
Thanks for the tips and links!
Only.. how do you guys play RV in window mode? Are you giving the .exe file extra parameters?

Posted: 16 Apr 2013, 23:44
VaiDuX461
RCBandit @ Apr 16 2013, 05:44 PM wrote:How do you guys play RV in window mode? Are you giving the .exe file extra parameters?
Add " -window" at "Target:" field in shortcut properties.