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Posted: 12 Oct 2013, 21:51
Dolo
Kipy @ Oct 12 2013, 04:36 PM wrote:
Dolo @ Oct 10 2013, 06:22 PM wrote: If you call that a lag, it's a lag typical of last alphas, and may be it's why we have too strong collisions and too strong impact's weapons... And you can shoot so easily with rockets and water balloons without aiming precisely for example... it ruins the gameplay for sure...
It happened in 2010 too.
For me last alphas = different gameplay = started from 11.0825-11.1215 to 13.0820, so in 2010-2011...

Posted: 12 Oct 2013, 21:58
Kipy
Dolo @ Oct 12 2013, 05:21 PM wrote:
Kipy @ Oct 12 2013, 04:36 PM wrote:
Dolo @ Oct 10 2013, 06:22 PM wrote: If you call that a lag, it's a lag typical of last alphas, and may be it's why we have too strong collisions and too strong impact's weapons... And you can shoot so easily with rockets and water balloons without aiming precisely for example... it ruins the gameplay for sure...
It happened in 2010 too.
For me last alphas = different gameplay = started from 11.0825-11.1215 to 13.0820, so in 2010-2011...
Interesting differencies..
But I can guess where is mmud during the race, that's why I can avoid the crash on lot of situation.

Posted: 13 Oct 2013, 13:04
Balint12
By earlier, I mean original game/beta version era :)

Posted: 22 Oct 2013, 21:50
Kipy
What do you think about selectable lap numbers? (I mean more than 20 like in WolfR4)
and
In WolfR4 was selectable the 2-30 cars (over 12 juts same cars) but with different cars? Is this achievable?

Posted: 23 Oct 2013, 06:08
Phantom
Kipy @ Oct 22 2013, 01:20 PM wrote:What do you think about selectable lap numbers? (I mean more than 20 like in WolfR4)
In Re-Volt 1.2 Beta you can choose up to 100 or 200. In 1.2 Alpha only 20, they said they will revert this change but it seems they forgot. Re-Volt 1.2 Alpha 13.0820 only supports 20.
Kipy @ Oct 22 2013, 01:20 PM wrote:In WolfR4 was selectable the 2-30 cars (over 12 juts same cars) but with different cars? Is this achievable?
You mean this?

[youtube][/youtube]

Posted: 23 Oct 2013, 13:03
Kenny
Phantom @ Oct 23 2013, 01:38 AM wrote: You mean this?
That wasn't done with WolfR4 or 1.2 and its a little bit over 30 cars so thats not exactly the point of his question ;)
And I don't think any car number higher than 30 is recommended to apply. I mean it looks fine in the video and I didn't see any problems in that race but there could still be some.

However I do think it should be safe to increase the limit to 30 cars (but it would make the Clockwork Carnage mod kind of obsolete).

And to give a clear answer here as well on how to do this:
Not possible unless you increase some limits in the source code. Also its probably a good idea to change the start grid spawning code as well once it gets over 12 cars as you can see in the video.

Posted: 23 Oct 2013, 13:51
Kipy
Phantom @ Oct 23 2013, 01:38 AM wrote:
Kipy @ Oct 22 2013, 01:20 PM wrote:What do you think about selectable lap numbers? (I mean more than 20 like in WolfR4)
In Re-Volt 1.2 Beta you can choose up to 100 or 200. In 1.2 Alpha only 20, they said they will revert this change but it seems they forgot. Re-Volt 1.2 Alpha 13.0820 only supports 20.
Kipy @ Oct 22 2013, 01:20 PM wrote:In WolfR4 was selectable the 2-30 cars (over 12 juts same cars) but with different cars? Is this achievable?
You mean this?

[youtube][/youtube]
Oh wow!
Thanks for answer about the laps.
But the number of cars:
The ranklist can't show the whole car number, right?
I think 30 or max 50 is enough. More than 50 cars it can be a crowded race. (like in video, you can't move for a long time because of the much cars)

Posted: 23 Oct 2013, 14:00
Kenny
Kipy @ Oct 23 2013, 09:21 AM wrote: The ranklist can't show the whole car number, right?
I think 30 or max 50 is enough. More than 50 cars it can be a crowded race. (like in video, you can't move for a long time because of the much cars)
Yeah but that can be fixed as well if you modify enough of the source code.

It is also possible to disable car collision in the code so you don't have to deal with the big amount of crashes you see in the video (which pretty much looks and feels like you are playing a TrackMania game :P ), but then the bomb could not be passed anymore to other cars.

Posted: 24 Oct 2013, 02:17
Balint12
Kenny @ Oct 23 2013, 09:30 AM wrote: It is also possible to disable car collision
Yeah, as it was easily acessible with the WolfR4 (C! command)
It would be nice to have this feature again in 1.2, could be useful for "BxL" racers.

Posted: 24 Oct 2013, 09:50
Kipy
Balint12 @ Oct 23 2013, 09:47 PM wrote:
Kenny @ Oct 23 2013, 09:30 AM wrote: It is also possible to disable car collision
Yeah, as it was easily acessible with the WolfR4 (C! command)
It would be nice to have this feature again in 1.2, could be useful for "BxL" racers.
Mezzzz had problem with that function, and I say the same.
I won't accept the times like this, because with this function, the 'race' meaning loose here, It smells like a TimeTrial online.

Posted: 24 Oct 2013, 09:56
Kipy
so you don't have to deal with the big amount of crashes you see in the video (which pretty much looks and feels like you are playing a TrackMania game tongue.gif )
I wanna play Re-Volt, not TrackMania ;)

Posted: 24 Oct 2013, 23:05
Balint12
Kipy @ Oct 24 2013, 05:20 AM wrote: Mezzzz had problem with that function, and I say the same.
I won't accept the times like this, because with this function, the 'race' meaning loose here, It smells like a TimeTrial online.
Hehhe, when Mezzz had problems with it, you and I were the players using it, I remember. :)

Well, I disagree with you on this subject, I still think it would be nice to have this feature back, and that it should be accepted by RVR.
This is a minor concern though, I don't really care, to be honest :)

Posted: 24 Oct 2013, 23:31
Kipy
Balint12 @ Oct 24 2013, 06:35 PM wrote:
Kipy @ Oct 24 2013, 05:20 AM wrote: Mezzzz had problem with that function, and I say the same.
I won't accept the times like this, because with this function, the 'race' meaning loose here, It smells like a TimeTrial online.
Hehhe, when Mezzz had problems with it, you and I were the players using it, I remember. :)

Well, I disagree with you on this subject, I still think it would be nice to have this feature back, and that it should be accepted by RVR.
This is a minor concern though, I don't really care, to be honest :)
Old times :P
I won't accept the times like this, because with this function, the 'race' meaning loose here, It smells like a TimeTrial online.
If the RVR admins'll vote your opinion.. it is their business.. I won't accept them.. because I understand that why Mezzzz didn't like it.

Posted: 25 Oct 2013, 05:00
Alphacraft
I've noticed that when Random Track is turned on, the track gets randomized but not the mirror/reverse options. For example, if the last track played when Random Track was off was Toy World 1 RM, then all tracks played with Random Track on will be reversed and mirrored as well. I think the mirror/reverse option should be randomized as well, so it truly is more random.

Also, I've noticed that when Re-Volt loads a Clockwork Carnage race, the wincar4 files get loaded over and over, probably 30 times to match the number of cars. Is this really necessary? Can't those files be loaded just once? I know it's not a gamebreaking flaw by any means, but it makes no sense to me to load everything 30 times.

Posted: 25 Oct 2013, 05:17
Skarma
pawer126 @ Oct 24 2013, 11:30 PM wrote: Also, I've noticed that when Re-Volt loads a Clockwork Carnage race, the wincar4 files get loaded over and over, probably 30 times to match the number of cars. Is this really necessary? Can't those files be loaded just once? I know it's not a gamebreaking flaw by any means, but it makes no sense to me to load everything 30 times.
Yes. Otherwise, how would it be a 30 car race if the game didn't load 30 cars?

Posted: 25 Oct 2013, 05:22
Alphacraft
Skarma @ Oct 25 2013, 12:47 AM wrote: Yes. Otherwise, how would it be a 30 car race if the game didn't load 30 cars?
RV could load all of the files once and then generate only the car.bmp textures in 30 different colors.

Posted: 25 Oct 2013, 14:42
Kenny
Kipy wrote:I wanna play Re-Volt, not TrackMania
I understand that but then again it would be only optional. And in time trial you would only race alone anyway so it wouldn't even affect anything (unless you do it in splitscreen but afaik that was pretty controversial) or?
But I guess the online competition is all about original gameplay and less about adding new stuff to the game... (I don't mean that in an offensive way)
pawer126 wrote:RV could load all of the files once and then generate only the car.bmp textures in 30 different colors.
I'm not really sure if it works the way I think it does but if it is then I doubt that it will be easy to implement this.
Btw the game doesn't randomly change the color of the bitmaps but the vertices colors of each car.

Posted: 26 Oct 2013, 00:31
Alphacraft
Kenny @ Oct 25 2013, 10:12 AM wrote:
pawer126 wrote:RV could load all of the files once and then generate only the car.bmp textures in 30 different colors.
I'm not really sure if it works the way I think it does but if it is then I doubt that it will be easy to implement this.
Btw the game doesn't randomly change the color of the bitmaps but the vertices colors of each car.
Oh, I see. Wouldn't that make it easier still to produce 30 clones from 1 set of loaded files?

Posted: 12 Nov 2013, 02:57
Kenny
@pawer126: You can take a look into the source code yourself if you are interested to figure out how it works or want to figure out a possible solution (its available over at the RVL forum, need to search for it there).
As I already said, as far as I can tell the way the code is currently structured doesn't make it easy to load it just once and copy it 30 times.
Besides its not that inefficient, you'll probably won't even notice a difference if you change it to work like you suggested.

Anyway, a recent topic on RVL made yet another suggestion for improvement pop up in my head (even though its only helpful for track makers and debugging).
Currently a track maker has no idea how many objects/lights/nodes/whatever are placed in the level so why not add a little information menu at the top left of the screen (or somehwere else) that displays all the infos that might prove useful for level making?

That way a level creator can always watch out for some game limits (maybe they should be displayed in the menu too?) and there's no risk of running into any problems in that direction.

And while we're at it, some kind of "sprint" and "slow down" mode for the camera movement would be nice to get faster somewhere in the level or do some placements that require more precision.

Posted: 12 Nov 2013, 08:40
Alphacraft
Kenny @ Nov 11 2013, 10:27 PM wrote: @pawer126: You can take a look into the source code yourself if you are interested to figure out how it works or want to figure out a possible solution (its available over at the RVL forum, need to search for it there).
As I already said, as far as I can tell the way the code is currently structured doesn't make it easy to load it just once and copy it 30 times.
Besides its not that inefficient, you'll probably won't even notice a difference if you change it to work like you suggested.
No way! I had no idea the source code was available! Finally, a good incentive to learn how to program :) I'm downloading it now, hopefully I'll be able to make sense of at least some of it.

Posted: 12 Nov 2013, 12:48
nero
Kipy @ Oct 24 2013, 04:20 AM wrote: Mezzzz had problem with that function, and I say the same.
I won't accept the times like this, because with this function, the 'race' meaning loose here, It smells like a TimeTrial online.
Best 3 Laps.

Spot the "Race" in that. Nope. Nothing. Nada. Zilch. Zip. Semmi. Lófasz.
It's a 3 lap time trial essentially, with car collisions or not. Where the actuall hell did you get the idea that IT'S A RACE? It's not. The only thing you race against is the clock. When C! is implemented you will accept the times as there is absolutely no reason for you not to.

Whenever your record run at Museum 1 is ruined by traffic I'm sure you'll see sense at last, and common sense will prevail.

Posted: 12 Nov 2013, 15:06
Kenny
@pawer126: Don't get your hopes up too high. The code available is the one for the Xbox version so unless you port it back to work with the PC you won't even get it to compile (which is essentially what huki did).
There's also a PC source code in the archive but its a very early version so I wouldn't bother too much with that.
Besides all that I wouldn't recommend to take this code as a template on how to program.
I don't think its well structured (a former dev even said it himself) and a mixture of C and C++ (at least regarding the Xbox port) which is not necessarily bad but mostly being considered "bad style".
Not to mention that it was written more than a decade ago, some things are done different / more efficient nowadays.
But I guess its better than nothing and serves as a good documentation of how things are working in the game.

@nero: I agree, its essentially a time trial and the last thing you want to have there is any independent factor that might disturb your "best lap" (like pickups or crashes into other cars).
Also its nice being able to fully concentrate on the racing line without worrying that some other car might crash into you.

Posted: 13 Nov 2013, 01:27
tucika
nero @ Nov 12 2013, 07:18 AM wrote:Spot the "Race" in that. Nope. Nothing. Nada. Zilch. Zip. Semmi. Lófasz.
revoltrace.net wrote:General Info
One of the challenges of RVR (Re-Volt Race) is the best 4 lap (or best 3 laps) section. In this section, there is a ranking which is based on the best times of each player in the 13 stock tracks in a 3 or 4 lap race without picks with the Toyeca car.

In my opinion the differences between the best laps and the time trial: in time trial you race against the clock, or, maybe better definition: race against yourself. This is why its name is time trial; in best laps, your target is to run as good laps as you can. Here you must deal with the (oncoming) traffic.

But do not get me wrong, I'm not against anything.

Posted: 13 Nov 2013, 01:41
nero
In B3L I ignore any other racers, and focus on myself and my time (and laptimes). I'm pretty sure you do the same. And the last thing you want is to lose that focus because of others pushing you (Supermarket 2, Ghost Town 1, Museum 1).

Posted: 13 Nov 2013, 02:37
Dolo
nero @ Nov 12 2013, 08:18 AM wrote: Spot the "Race" in that. Nope. Nothing. Nada. Zilch. Zip. Semmi. Lófasz.
It's a 3 lap time trial essentially, with car collisions or not. Where the actuall hell did you get the idea that IT'S A RACE? It's not. The only thing you race against is the clock. When C! is implemented you will accept the times as there is absolutely no reason for you not to.

Whenever your record run at Museum 1 is ruined by traffic I'm sure you'll see sense at last, and common sense will prevail.
If this is what you think of B3L is that clearly you play it like a big gayzor as Kipy and famous ... That's not the name of the race that determines whether it is a time trial over 3 laps but the way to play it that determines ... I play B3L like a normal race with the 13 tracks in a row or 2 times each tracks, but you can't call that a time trial if you play like that... I don't restart the track after each mistake like you should do if you say this...

Posted: 13 Nov 2013, 09:12
Phantom
nero @ Nov 12 2013, 04:18 AM wrote: Best 3 Laps.

Spot the "Race" in that. Nope. Nothing. Nada. Zilch. Zip. Semmi. Lófasz.
It's a 3 lap time trial essentially, with car collisions or not. Where the actuall hell did you get the idea that IT'S A RACE? It's not. The only thing you race against is the clock. When C! is implemented you will accept the times as there is absolutely no reason for you not to.

Whenever your record run at Museum 1 is ruined by traffic I'm sure you'll see sense at last, and common sense will prevail.
I couldn't have said it better. :thumbs-up:

Posted: 13 Nov 2013, 16:27
nero
Dolo @ Nov 12 2013, 09:07 PM wrote: If this is what you think of B3L is that clearly you play it like a big gayzor as Kipy and famous ... That's not the name of the race that determines whether it is a time trial over 3 laps but the way to play it that determines ... I play B3L like a normal race with the 13 tracks in a row or 2 times each tracks, but you can't call that a time trial if you play like that... I don't restart the track after each mistake like you should do if you say this...
Lose your unjustified elitism and arrongance and maybe, just maybe, I'll bother arguing with you here.

Posted: 13 Nov 2013, 23:28
Dolo
What makes you think I want to argue with you? B3L is a race if u want to race... B3L is a time trial if u want to do time trial... U could make a normal room called race with no picks up and u could post it on rvr... It would keep a B3L... U think B3L is not a race because U, u don't play it like a race... Don't make generalities...

Posted: 14 Nov 2013, 00:28
nero
Dolo @ Nov 13 2013, 05:58 PM wrote: B3L is a time trial if u want to do time trial...
You just proved my point.

Posted: 14 Nov 2013, 01:44
Balint12
I totally agree with Nero's point here. Disabling the car-car collisions in B3L would be cool.
Dolo wrote:I play B3L like a normal race
I'd correct that. You play normal (pickup) races like B3L :P
It DOES make a difference.
Tuc wrote:In my opinion the differences between the best laps and the time trial: in time trial you race against the clock, or, maybe better definition: race against yourself. This is why its name is time trial; in best laps, your target is to run as good laps as you can.
I don't see the difference between "you race against the clock, or yourself" and "your target is to run as good laps as you can"

Posted: 14 Nov 2013, 01:52
tucika
Balint12 @ Nov 13 2013, 08:14 PM wrote:
Tuc wrote:In my opinion the differences between the best laps and the time trial: in time trial you race against the clock, or, maybe better definition: race against yourself. This is why its name is time trial; in best laps, your target is to run as good laps as you can.
I don't see the difference between "you race against the clock, or yourself" and "your target is to run as good laps as you can"
Maybe it'd be better if I made my sentence like this:

In best laps, your target is to run as good laps as you can, while you must deal with the traffic.


Nero wrote:
Dolo @ Nov 13 2013, 05:58 PM wrote: B3L is a time trial if u want to do time trial...
You just proved my point.
Dolo wrote:B3L is a race if u want to race...
If I understand it well, he just simply wanted to point out that you can play B3L in two ways. Like a race, or like a time trial.

Posted: 14 Nov 2013, 03:02
Dolo
tucika @ Nov 13 2013, 09:22 PM wrote:
Dolo wrote:B3L is a race if u want to race...
If I understand it well, he just simply wanted to point out that you can play B3L in two ways. Like a race, or like a time trial.
Right, i said this, and if nero plays it like a time trial, he should not complain about it if it's not a race, he can decide himself how to play it...

Posted: 15 Dec 2013, 16:47
Mladen007
How about automatically downloading tracks you don't have,like in Counter strike 1.6?

Posted: 02 Jan 2014, 06:42
Phantom
I suggest making the Talk button (F12) selectable.

If you have noticed, some new generation pcs and notebooks come with this key configured to work as 'Flight Mode' or 'Turn Off' button, specially in new Windows 8 systems. This is a huge problem because I had the chance to race with people that turned their pcs off when trying to chat in game. And it's happening quite frequently. Disabling this function can only be done through the BIOS in most computers such as HP / Toshiba / Acer.

I suggest either making it selectabe from Configure controller menu or internally inside the Multiplayer Options.

Posted: 02 Jan 2014, 21:09
nero
Making the Talk button selectable is needed as I sometimes accidentally press Power instead of F12.


Here are my two cents that a lot of people on RV House will agree with:

An online championship mode, where you get points for a top 6 finishing position (just like in the offline one), and it would end by the host having an option in the menu to end the championship. Then it would go to the podium at the Frontend where it would show the cars from 3rd to 1st with the driver's names on top of them.

A skin changer, allowing a more varied and colourful grid, not the turqoise/yellow one we're all accustomed to. Downloading another person's skin onto your game temporarily so you can see him as he sees himself. If you ever managed to implement this, it would be excellent.

This however, I'm not so sure about:

The ability to change the Variation of the track in-game (i.e. Normal, Reversed, Mirrored and ReverseMirrored), and change your car without having to quit and rejoin. I imagine it something like this:




Jigebren and Huki, if you do release a new patch, focus on the multi-player aspects of the game and (IMO) you need to implement the above. I will not bother wasting my breath about the physics for reasons I've been told. ;)

Posted: 02 Jan 2014, 22:31
Balint12
nero @ Jan 2 2014, 04:39 PM wrote: Making the Talk button selectable is needed as I sometimes accidentally press Power instead of F12.
That used to happen to me too, but I think it's easy to disable these buttons (for me there are 3: Power, Sleep and Wake).

I find your other ideas excellent too! :)

Posted: 15 Jan 2014, 19:25
}!{enR
nero @ Nov 12 2013, 01:18 PM wrote:Best 3 Laps.

Spot the "Race" in that. Nope. Nothing. Nada. Zilch. Zip. Semmi. Lófasz.
It's a 3 lap time trial essentially, with car collisions or not. Where the actuall hell did you get the idea that IT'S A RACE? It's not. The only thing you race against is the clock. When C! is implemented you will accept the times as there is absolutely no reason for you not to.

Whenever your record run at Museum 1 is ruined by traffic I'm sure you'll see sense at last, and common sense will prevail.
The best lap rules wrote:Times are only valid in 3 or 4 lap races.
Times are only valid in picks-off races.
Times are only valid with a Rookie, Amateur, Advanced, Semi-Pro, Pro stock car.
Times are only valid when there is a screenshot included.
Times are only valid with multiplayer races with a minimum of 2 players finished.
Why do you think only the multiplayer times are accepted? :rolleyes:
Following the way you said, it will be equivalent to as if you would make a race with no other cars at all, and hence get the final result as accurate, as even AI couldn't!!
And after that it will be no more B3L at all, just cuz your result will be the only and ideal one, unbeatable!!

That's what the Time Trial are about. ;)

Posted: 16 Jan 2014, 00:30
nero
Rules do not forbid C! times. Let that just sink in for you.

Posted: 16 Jan 2014, 00:48
GiacomoJax
hi! :D i agree with Phantom and Nero.
with Phantom because i have a new generaiton laptop and with f12 issue i have wifi....so i can't write in the game and i can only press tab ....and for me nero's idea to put the options to change car and track during online session is fantastic!......These ideas are very useful so we all will be fun if someone integrate them in a new patch ;) ....bye!

Posted: 16 Jan 2014, 04:05
Balint12
Why do you think only the multiplayer times are accepted? rolleyes.gif
Because if someone else has to be in the game too, it's at least a little bit more complicated to cheat... Obviously the other player is not meant to be a "physical" obstacle, as you seem to mind it.
And after that it will be no more B3L at all, just cuz your result will be the only and ideal one, unbeatable!!
What?? His record?? Given that it is accepted, anyone would be able to post times with this method, and therefore not giving Nero or anyone else an advantage. I don't even know what you meant there.
That's what the Time Trial are about.  wink.gif
B3L is a three lap long time trial. And yes that's what it's about.


Anyway, I don't think this should be discussed further, but for sure not here, but I disagreed with your post so much, that I had to comment.

Posted: 16 Jan 2014, 13:37
}!{enR
Balint12 @ Jan 16 2014, 04:35 AM wrote:Because if someone else has to be in the game too, it's at least a little bit more complicated to cheat... Obviously the other player is not meant to be a "physical" obstacle, as you seem to mind it.
Actually, it's just a matter of honesty. BTW, if someone will want to cheat, it could find co-racers that think just like he does...
Balint12 @ Jan 16 2014, 04:35 AM wrote:
And after that it will be no more B3L at all, just cuz your result will be the only and ideal one, unbeatable!!
Given that it is accepted, anyone would be able to post times with this method, and therefore not giving Nero or anyone else an advantage. I don't even know what you meant there.
I meant that if there were absolutely no one who could prevent you, then you could (possibly) drive all the laps in a shortest (or fastest) possible way for that track. And then no one could ever beat your time!! Just physically...

[EDIT]However looking at the current B3L records, it looks like a traffic is not so much preventing people from doing this already...
Anyway, i think it will be just less fun to play this way. You should just take it easier. We are here to play and have fun, aren't we? ;)[/EDIT]
Balint12 @ Jan 16 2014, 04:35 AM wrote:Anyway, I don't think this should be discussed further, but for sure not here, but I disagreed with your post so much, that I had to comment.
Posting this one just for my thoughts were clear to you.

Posted: 16 Jan 2014, 18:23
}!{enR
I like Nero's idea about changing cars in-game, I was thinking about it too. But actually I was thinking about the multiplayer more globally...
Two (and half) main things I was thinking about are:
:pickup: dedicated automatic game servers (so they could work for all re-volters 24/7, hosted along with RVR or RVZ)
:pickup: in-game server browser (to make things easier)
:::::pickup: automatic B3L / B4L time submitting (it might be implemented only in couple with in-game account support)
(and actually also multiplayer championships, which have already been asked)

So what do you think about these ideas? B)
I think all of these will be cool to see, but I doubt it will be implemented soon if there will be only two people working on Re-Volt. And also it probably must be done only after changing the network base, if Huki and Jig will... :unsure:

Posted: 16 Jan 2014, 21:05
Kipy
Nero wrote: Whenever your record run at Museum 1 is ruined by traffic I'm sure you'll see sense at last, and common sense will prevail.
If this 'traffic push' happen, I am not happy, but it's the race. I try to avoid these when the other racer can do a good time, I often gave them nuff room for their ideal line. This is the fair play, lol. <_<

Posted: 16 Jan 2014, 21:14
Kipy
Dolo wrote: I play B3L like a normal race with the 13 tracks in a row or 2 times each tracks
I do the same usually, but I always ask a question in the end of races: re/nxt?
And after that the other player's is the decision.
Dolo wrote: I don't restart the track after each mistake like you should do if you say this...
I neither restarted the track after each mistake, I contuine the race and when the other player made a serious mistake what made too much plus seconds I always ask the same: want to re or next or contuine? just say if you experienced anything else, Dolo, I'll listening you :D

Posted: 16 Jan 2014, 21:18
Kipy
nero @ Jan 2 2014, 04:39 PM wrote: Making the Talk button selectable is needed as I sometimes accidentally press Power instead of F12.


Here are my two cents that a lot of people on RV House will agree with:

An online championship mode, where you get points for a top 6 finishing position (just like in the offline one), and it would end by the host having an option in the menu to end the championship. Then it would go to the podium at the Frontend where it would show the cars from 3rd to 1st with the driver's names on top of them.

A skin changer, allowing a more varied and colourful grid, not the turqoise/yellow one we're all accustomed to. Downloading another person's skin onto your game temporarily so you can see him as he sees himself. If you ever managed to implement this, it would be excellent.

This however, I'm not so sure about:

The ability to change the Variation of the track in-game (i.e. Normal, Reversed, Mirrored and ReverseMirrored), and change your car without having to quit and rejoin. I imagine it something like this:




Jigebren and Huki, if you do release a new patch, focus on the multi-player aspects of the game and (IMO) you need to implement the above. I will not bother wasting my breath about the physics for reasons I've been told. ;)
Fully agree, the menu new parts are awesome idea and own skin for every1 is the same, I agree with you on these ;)

Posted: 25 Jan 2014, 04:20
hi-ban
Phantom @ Oct 23 2013, 01:38 AM wrote:[youtube][/youtube]
[offtopic] This ^

Seriously? :huh: How? :o Do want!

I've been searching for info about this, but i found nothing...
[/offtopic]

Posted: 25 Jan 2014, 05:41
Phantom
That was Kenny after messing around with the revolt source code as far as I remember.

It's not a version of revolt for download. I think this was just an experiment to test if more than 30 different cars together was possible. It won't be public unless huki and jig accept to include it in 1.2, and i think it's a wise decision in some point.

Posted: 26 Jan 2014, 23:58
hi-ban
Could anyone post a link to the compiled executable? Just for testing, of course!

Kenny, could you share it, please?

Posted: 27 Jan 2014, 01:34
Kenny
No sorry I won't share it, it wouldn't do anyone any good.

Not only because my build doesn't have the 1.2 features but also because no one needs a variety of different Re-Volt builds spreading around.

You just need to hope that it gets implemented in 1.2 someday.

Posted: 27 Jan 2014, 01:48
hi-ban
Kenny @ Jan 26 2014, 09:04 PM wrote: No sorry I won't share it, it wouldn't do anyone any good.

Not only because my build doesn't have the 1.2 features but also because no one needs a variety of different Re-Volt builds spreading around.

You just need to hope that it gets implemented in 1.2 someday.
Not even by PM? It's just for personal use...

Oh well, i guess i'll have to delete all the cars i just downloaded then.