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Posted: 29 Jan 2010, 01:13
miromiro
I am working on a skate track and every time when I do the track zones the track crashes, I talked with hilaire9 to make them in Time Trial mode but still doesn't work.
I did 8 tested to see and the same result, could someone please give me a hand of help?

Here is the track and try to make a working track zone 0 for it please. Zipp got the same problem on his track. And I really don't know why this happen.

Track is here: http://www.box.net/shared/xrgefu7ym0 .

The track has AI but don't tell me anything about them, they're not tweaked.

Posted: 29 Jan 2010, 03:12
jigebren
I can't even load the track (even without makeitgood mode).
I checked in debugger, it seems that there is a recursive loop with too much iterations. Can't tell why, as it occurs in a part of revolt I still don't know.
Perhaps a problem in the AI nodes, since the .fan file appears to be the last loaded file.
Sorry, I can't help more that this technical stuff.

Posted: 29 Jan 2010, 03:13
miromiro
It's not that. I tried to load it without the .fan file too and was the same!

Posted: 29 Jan 2010, 04:27
Manmountain
I'm afraid your wrong.
I just tested it for you.
First I renamed it in to it's own folder 'miro1' instead of nhood1, then I backed up the Taz, Fan and Pan files, then removed them from the folder (also removed the old 2000 dated files), then I tested the track, firstly without any files and it loaded, then with the Pan file and it loaded, then with the Taz file and it loaded, then with the Fan file and it CRASHED!
Sorry, but you will need to redo the whole AI again.

OK ?

Posted: 29 Jan 2010, 04:40
miromiro
Not really, I could search for the wrong AI and fix it.
It must be in the start zone, so I will delete all those nodes and redo them.
Let's see what will happen.
Many thanks Mr. AI Guru :).

Posted: 29 Jan 2010, 04:45
hilaire9
Miro, this track has major problems.
I made new files that set the Starting Line, overwrite your files
with these new ones. Add to them, but do not move them.
Main problem is the racing line is not defined; a racer will have no
idea what racing line is allowed, there are too many different ways to go.
The racing line should be defined by solid objects, not by Track Zones like
you did in Sunny Summer, this is bad.
So, define the racing line first. Then add more Track Zones, then POS nodes.
Then race around the track in Time Trial mode. If you like the racing line
you can now add AI nodes.
The new files I mad are start position in .inf, Track Zone 0, first POS and AI
nodes.
Get new files here: CLICK HERE TO DOWNLOAD

Posted: 29 Jan 2010, 04:47
miromiro
hilaire9 @ Jan 29 2010, 12:15 AM wrote: Miro, this track has major problems.
I made new files that set the Starting Line, overwrite your files
with these new ones. Add to them, but do not move them.
Main problem is the racing line is not defined; a racer will have no
idea what racing line is allowed, there are too many different ways to go.
The racing line should be defined by solid objects, not by Track Zones like
you did in Sunny Summer, this is bad.
So, define the racing line first. Then add more Track Zones, then POS nodes.
Then race around the track in Time Trial mode. If you like the racing line
you can now add AI nodes.
The new files I mad are start position in .inf, Track Zone 0, first POS and AI
nodes.
Get new files here: CLICK HERE TO DOWNLOAD
Well, I will put Triggers too, for sure, let me test the files you did.

Posted: 29 Jan 2010, 04:54
zipperrulez
i've had this problem with the skate kit myself as well, but gave up hope in searching for an answer. im a quitter :P

Posted: 29 Jan 2010, 05:01
miromiro
I could move the start in another place, and to not do the AI again, what could happen?

Posted: 29 Jan 2010, 05:05
hilaire9
Do not move Track Zone 0, or the first AI and POS nodes I placed.
you add to them.
Define the racing line be for you do this!

Miro, I did not mean arrow triggers to show the way.
I mean like that rail prm you use as a barrier.
Do you drive around it or under it? Things like that.
Racing line should be defined by solid things not Track Zones.
You should never be Repositioned by driving out of a Track Zone.
They are invisible to a driver.

Posted: 29 Jan 2010, 05:07
miromiro
Oh that, yeah, you are right...
Okay, I will add more.

Posted: 29 Jan 2010, 05:17
miromiro
Yeah... I tried somehow to cheat... but didn't work, seems like I have to redo the AI.
After I'll do them, I'll tell you what happend, thanks hilaire9 and Manmountain for your help! B)

Posted: 29 Jan 2010, 05:20
hilaire9
Track Zone first. Then POS nodes.
Then you can race around the track in Time Trial mode to see
how the track is. Then you add Ai nodes.
Also, do not split the AI path or split the POS node line.

Posted: 29 Jan 2010, 05:23
miromiro
Okay, I'll try to do so. Thanks!

Posted: 29 Jan 2010, 18:54
miromiro
Seems like all worked perfect!
Too bad I spent two hours to do AI Nodes, POS Nodes and Track Zones.
But I got a beautiful AI. Many thanks Hilaire9 and Manmountain! :)

Posted: 02 Feb 2010, 03:24
miromiro
Triple post For The Win!

Well... here is it.
I finished it in only 2 days!
You can download it here: SkateVolt

Thanks to those who helped me!
I hope to see comments soon!