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Posted: 18 Oct 2009, 03:17
chriselston
I know I ask too many annoying questions, but I seriously need help. The parameters.txt sheet located here is too complicated to read, in my opinion, but I need to know how to slow down a car's acceleration. I am working on a car (a conversion), and the car takes off from the start too fast. I want to make the car on a scaled basis. Any ideas?

Posted: 18 Oct 2009, 03:20
MOH
engine ratio in each wheel needs to be less. you need to change every wheels to the amount you want.

Posted: 18 Oct 2009, 04:05
Aeon
chriselston @ Oct 17 2009, 01:47 PM wrote: I want to make the car on a scaled basis.
If you're suggesting that you want the car to have acceleration similar to what it would have in real life - then give up. Real cars use gear ratios, and Re-Volt doesn't. Best you can do is assign Engine Ratio values based on the car's horsepower or torque, and adjust those values according to the car's torque distribution.

Posted: 15 Nov 2009, 20:38
Manmountain
To alter a cars acceleration you can change any of the following values :

Code: Select all

;====================
; Handling related stuff
;====================
EngineRate  4.500000  
TopSpeed    31.500000 

;====================
; Car Body details
;====================
Resistance  0.001000 
AngRes      0.001000

;====================
; Car Wheel details
;====================
EngineRatio  20000.000000
AxleFriction    0.020000
Grip            0.018000

Posted: 16 Nov 2009, 03:32
Cat
reducing AxleFriction can can cause the car to have more understeer