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Posted: 23 Jul 2009, 21:50
urnemanden
Set the controls for the heart of the sun

Components On Campus

Echoes

Mad World

Forests of horror

Sleetstone tunnels

Summer Sprint

The wall

Urban Chaos

Search String: Kang

Note:Remember to backup previous zip files in-case mistakes were made while I re-packed.

More zips upcomming...

Posted: 24 Jul 2009, 02:29
urnemanden
2fun

2x

A way with obstacles

Abandoned Warehouse

A farewell to RHQ

lotsabridges

^-- (Gfx picture is missing so I decided to make one myself. Aleready compressed down to 10kb)

Abstract
Note:No gfx file were made during repacking since the track doesn't work on my computer :/

Adrenaline

^--(Missing gfx made)

Link: http://rvzt.zackattackgames.com/main/tracks.php (Page 1)

Note: ^ Check above... ^

More zips upcomming...

Posted: 24 Jul 2009, 02:53
urnemanden
Other zips I previously uploaded but haven't been updated on rvzt yet:


Nightlife

Heavy Chess


Search String: Kang

Posted: 25 Jul 2009, 04:11
zagames
Thanks for the repacks Urne (and reminding us) I'll try to get those updated this weekend. Thanks again.

Posted: 25 Jul 2009, 04:16
miromiro
Yes but I don't understand one thing :
why you repacked ? is there another version or what ??

Posted: 25 Jul 2009, 09:57
zagames
Most likely because the old versions were not zipped/packed correctly(example: wrong folders, etc.). He has changed nothing else.

Posted: 25 Jul 2009, 20:27
jaseaka
thanks a lot for this urne!

Posted: 28 Jul 2009, 15:05
urnemanden
Thanks for feedback jase & thanks for noticing. I will continue when I get home from Spain.

Posted: 29 Jul 2009, 01:32
zipperrulez
lol your traveling AGAIN? dont you ever sit still? :P

Posted: 31 Jul 2009, 15:12
urnemanden
Don't worry zipperrrrr, I am back again from Spain now. I have a whole week where I am just going to stay at home in Denmark all days.

Zach, should I also make new gfx pictures for rvzt if the current gfx picture isn't at the correct resolution? (I am refering to http://rvzt.zackattackgames.com/main/co ... erodynamic)

Here is the page 2 fixes (all original zips backed up on my comp):

Ajerodynamic
(I cropped & re-sized the gfx bmp and deleted 'football.m' and a 4byte .vis file)

Akira
(Re-packed - content of skymap.zip is inside '\levels\akira\skymap')

Akira Extreme
(Did the same as to Akira above)

All
(Re-packed - 1 folder too much 'All.zip\All\levels & gfx')

All-in-1

(Repacked and gfx file created out of aleready existing screenshot '\levels\all-in-1\all-in-1-1.jpg' . Gfx file is also missing on rvzt)

All Scaled
(Was zipped twice and with a clone readme Repacked & fixed)

Amazonie
(Only 'levels' folder existed, gfx file from \levels\Amazonie\ was moved to new gfx folder)

Amusement (.TDF!!!)
( -Unfixed- )

Posted: 31 Jul 2009, 15:43
miromiro
urne , welcme back and you wanna change the gfx images ?

Posted: 02 Aug 2009, 19:29
zagames
Thanks urne, no you don't have to resize RVZT gfx images. I can do some of that as I go, or it's no biggie just to leave as-is. I downloaded all the updates during some free time this morning. I plan on going through all the files double-checking for errors, then uploading them when I get back tonight or tomorrow night. Thanks again. Keep 'em coming everyone ;)

Posted: 03 Aug 2009, 03:02
urnemanden
Alright Zach, I am glad to hear that some of the re-packed zips will be checked n' uploaded very soon. Just to keep you busy, heres page 3 :P



Anark

(I renamed all files inside levels\Anark from USER004 to Anark. Re-packed and made a gfx since Anark didn't have one on RVZT or in Re-Volt. 10kb Jpg file is the picture above. Gfx bmp file uncompressed)

Andrea (.TDF!!!)
( -Unfixed- )

Antartika 2
(Repacked)

Antartika 3
(Repacked)

Apocalypse

(Repacked, created gfx)

Apocalypse Now

(Repacked, created gfx. Please compare this track with 'Apocalypse' inside Re-Volt before submitting/deleting. Reason: remember that the start of the track look exactly like 'Apocalypse'.)

Apocalyptic
(Repacked, 5 unneeded files deleted, 1 .-li, 1 .-fi & 3 4-byte files)

ApocalypticII
(Repacked, 5 unneeded files deleted, either .-XX or 4-byte files)

Apply Here!

(Renamed from User-apply here! to Apply Here!, Repacked, created gfx also for rvzt, look above.)

Aq3: Inversion
(Caustics2.bmp from \gfx\ moved to \levels\)

Abor Ikol Valley

(Fixed zip and gfx has been downloaded from Nawakiwi.com, KW please contact me if you don't want me to use the zip from this location.)

Arena 1
(Repacked, 2 4-bytes files deleted)

Arena 2
(Repacked)

NOTE: All original .zip files I repacked from page 3 is backed up.

Posted: 04 Aug 2009, 08:00
zagames
Got the first couple sets done. Now for the last post...

Posted: 04 Aug 2009, 16:34
urnemanden
That is very good news, Zach. Here is page 4 fixes:

At The Farm
(The zip on rvzt is broken/invalid. Cannot be opened as of what I know)

Awesome

(Fixed name from User004 to Awesome, Changed inf name from User-awesome to Awesome, created gfx)

Axaton Race (grass)
(! ZIP IS MISSING !)

URL=http://urnemanden.com/dload/Other/ORP/Azteca6.zip]Azteca6[/URL]
(Repacked)

Bandie's Minidrom ( .TDF!!! )
( -Unfixed- )

Bandie's Minidrom 2
(Readme renamed from ".1st" to ".txt" and moved to inside \BM2\)

Banked

(Gfx created)

Banks for the memory

(Repacked, deleted "user-" in .inf file, renamed from USER004 to aa_mem, created gfx image)

NOTE: All fixed zips has been backed up

Posted: 07 Aug 2009, 07:54
zagames
Tracks on page 3 & 4 have been downloaded and are waiting for review/possible renaming. Thanks again Urne. What does ( .TDF!!! ) stand for?

Posted: 07 Aug 2009, 09:44
arto
Thanks a lot urne, great job. Those incorrectly packed (old) tracks are a pain in the bottom.

Posted: 07 Aug 2009, 13:13
urnemanden
Zach wrote:Tracks on page 3 & 4 have been downloaded and are waiting for review/possible renaming. Thanks again Urne. What does ( .TDF!!! ) stand for?
.TDF is the extension for a saved file from the lego editor. We have to export this tdf file and rename the export from USERXXX to the name it was given before we can re-upload the track as a playable track.

Thanks for feedback, guys! :)

Posted: 16 Aug 2009, 00:21
urnemanden
Heres page 5 fixes:

Bathroom
(Repacked)

Battlecruiser1 and Ufo2 (car!)
(Separated car and levels folder, moved files outside the folders into levels\battlecruiser1\)

Beach

(Created gfx, renamed .inf from 'beach' to 'Beach', repacked)


Bedlam
(Moved readme.txt.txt to \levels\bedlam\)

Beuningen Hills

(Repacked, created gfx)

Berg

(renamed from "user000" to "Berg", created gfx)

Big8
(Repacked)

Big Race (TDF!)
( -Unfixed- )

Big Uns

(made gfx out of the screenshot \levels\USER_odpfmcli\Big_uns.bmp)

Bipps track
(Repacked)

Posted: 16 Aug 2009, 06:13
zipperrulez
zagames @ Aug 7 2009, 03:24 AM wrote: Tracks on page 3 & 4 have been downloaded and are waiting for review/possible renaming. Thanks again Urne. What does ( .TDF!!! ) stand for?
i guess Track eDitor File but yeah i dunno really. thats a far stretch anyway

Posted: 17 Aug 2009, 01:23
zagames
Sweet action Urne. Keep up the good work. Hopefully I'll be home late tonight, go to bed, get up and go to work, get home and upload page 3 & 4. Then I'll be able to download and review page 5.

Posted: 17 Aug 2009, 19:18
urnemanden
Nice to hear Zack. Here is page 6:

Black hole

(Created gfx folder + gfx & renamed Name inside .inf file from 'User-Black hole' to 'Black hole')

Black Out

(created gfx out of aleready existing screenshot. Screenshot moved into "\levels\Black Out\")

Black Pipe
(Moved Readme to "\levels\Pipe\")

Blind

(Created gfx folder + gfx, renamed track files from "USER004" to "Blind1", renamed track name inside .inf file from 'User-blind' to 'Blind')

Bodyguard
(Deleted the "Re-Volt" folder including the 2 empty folders inside it)

Bomba
(Repacked)

Bomba1
(Repacked)

Boot Hill
(Repacked, moved Readme.txt to "\levels\Boot Hill\")

Boot-it

(Repacked, converted aleready existing gfx file into bmp and compressed jpg)

Botanical Garden3
(Moved "title pic.jpg" to "\levels\Garden3\" & renamed "Garden3.bmq.bmp" to "Garden3.bmq")

Botanical Garden 4
(Repacked)

Brands Hatch ( TDF!!! )
( -Unfixed- )
Notice: Includes a readme.doc which will instruct you in how to install and play the track.

Since I am going through all the zips anyways, I might come up with a Level name database so we won't see 2 folders with the same name anymore. It will take time for me to create this though, so don't expect anything yet.

Posted: 25 Aug 2009, 00:58
rickyd
I think TDF is TRACK DEFINITION FILE.
But do I look like a egghead?
LOL
Maybe I do. :rolleyes:

Posted: 28 Aug 2009, 13:42
urnemanden
Time for Page 7:

Brickyard
(Repacked)

Brickyard 2
(Repacked, deleted a cloned readme.txt)

Brickyard 3
(The same as above)

Bricks and gravel

(Compressed existing bmp to jpg since gfx is missing on rvzt. repacked and deleted cloned readme)

Bridge-it

(created gfx)

Bt-track

(created gfx)

Bump Rally ( TDF!!! )
(- Unfixed -)

C1cc
(Repacked)

Cabin Creek
(Repacked, moved readme.txt to \Levels\Cabin_Creek\)

Cam64's farewell track

(Renamed name in .inf file to start with capital letter, created gfx)

Camel Super Cross

(Renamed "USER002" files to "rvcamel", created gfx)

Camera
(Repacked)

Canada
(Splitted cars and track from each other. Download car zip here: CanadaCars.zip)

Posted: 28 Aug 2009, 17:11
zagames
Well, sorry everyone, but I haven't been able to keep up lately. I have been too busy with school and work over the past couple of weeks. Hopefully this weekend I'll be able to fix at least one page. Thanks for continuing to help out Urne.

Posted: 28 Aug 2009, 18:14
urnemanden
Page 8:

Carbonium
(Moved Readme.txt to \levels\Carbonium\)

Cemetery Battle

(No repacking, just created gfx)

Posted: 28 Aug 2009, 19:26
urnemanden
Page 9:

Center Cross Circuit
(Repacked, deleted cloned readme.txt)

Challenger

(Created gfx)

Chapel
(Repacked)

Cheetah

(Created gfx)

Christmas Turn

(Created gfx, fixed pure black bugs on certain bitmaps)


Circuit

(Created gfx, fixed pure black bugs on a bitmap)

Circuit 24

City And Town
(Moved ReadMe.txt to \levels\c&t\)

Posted: 29 Aug 2009, 00:50
zipperrulez
dont you ever rest?! hehe. good job.

Posted: 29 Aug 2009, 00:52
zipperrulez
sorry double post :blink:

also, ricky's definition of tdf sounds right lol.
track definition file just sounds good...

Posted: 29 Aug 2009, 02:10
urnemanden
I have alot of free time, but some of it is gone because I am lazy in small periods. Today I only had 2½ hour school so I had lots of time. And actually, this repacking isn't as boring as it could look like. I like to create the screenshots for example :)

Posted: 29 Aug 2009, 02:52
zagames
Let me catch up on these tracks while you work on the oil refinery :P

Posted: 29 Aug 2009, 13:13
nero
...
Oil Refinery,eh?
I might make a track in the junkyard! :lol:

Posted: 29 Aug 2009, 14:46
KDL
I see Urnemanden is doing very good work!
thanks for your efforts, urne :)

Posted: 30 Aug 2009, 00:26
arto
Urne is the hero of the week! Great work! Zach too for updating all of them!

EDIT:

I forgot about miromiro in my haste to post, he too is a hero of the week for making the 10000th post!

Posted: 30 Aug 2009, 01:25
urnemanden
Thank you very much. And because 10 is such a round number I'll take page 10:

City of Eden

(Repacked, Created gfx)

Claw

(Repacked, Created gfx)

Clcabino

(Repacked, Created gfx)

CliffHanger2
(Repacked, Moved readme.txt into \levels\CliffHngr2\)

Coaster

Cobblestone Run
(Repacked)

Concrete Steel
(Repacked, deleted cloned readme.txt)

Confusion

(Created gfx, renamed from 'confusion' to 'Confusion')

Cool ( TDF!!! )
(- Unfixed -)

Cooltrack

(Repacked, renamed files from "USER001" to "cooltrack", created gfx)

Corner after corner ( TDF!!! )
(- Unfixed -)

Cosmos
(moved the folder "editor" into \levels\cosmos, deleted cloned readme.txt)

Coster+Fun ( TDF!!! )
(- Unfixed -)

Posted: 30 Aug 2009, 07:56
zagames
Up to this point, all tracks have been downloaded and are ready for review.

Issue on page 9, Circuit - Incomplete .zip file.

Still letting a few .- files through, but I'm getting most of them.

Keep up the great work.

I'll resize the gfx and get everything uploaded tomorrow (hopefully).

Posted: 02 Sep 2009, 08:02
zagames
Uploading everything as we speak. Should be finished in a few minutes. Anyways, if anyone has some spare time, please attempt to open the tdf's and export them to try and package them correctly. If you could do this and make a gfx, we would all greatly appreciate it. Thanks,
Zach

Posted: 02 Sep 2009, 19:13
urnemanden
Here is the TDF files exported and gfx'ed:

Andrea


Bandies Minidrom

(Readme.txt included)*

Cool


Corner After Corner

(Readme.txt included)*

Amusement

NOTE: Author should be changed to "William Hart" as of the readme.txt he included.
(Readme.txt included)*

Big Race



Brands Hatch

(Readme.doc included)*

Bump Rally

NOTE: The name of the track inside track editor was "joe 1" so I think the track authors name should be changed to that (Currently there isn't any name).

Costerfun

(Readme.txt included)*

*=Please check if they really are included. I am having trouble doing that for some reason.

I think I will include converting the TDF to zips on the next pages next time :)

Posted: 03 Sep 2009, 09:17
zagames
Thanks Urne. I had hoped that someone else would take up the task. Seeing as you're already doing so much to help out.

Posted: 03 Sep 2009, 20:54
urnemanden
Just noticed that I forgot 1:

1004

(NOTE: The lego track name was "Dave 2" so I guess the authors name is Dave.)

Posted: 04 Sep 2009, 18:56
urnemanden
Hey Zach, you don't need to compress the pictures as I also wrote in the start. I aleready compressed them all to be 10kb (only a few is above 10). They look really blurred, noisy and without focus.

Posted: 07 Sep 2009, 06:49
zagames
Yeah, I'm not compressing them, RVZT is. A tool that Arto implemented to update track GFX. Would also be nice for the zips too, but that isn't ready yet. Also, I forgot to tell you about a bad zip file on page 9 'Circuit'. The zip file is incomplete. We're also missing the abstract gfx file. Other than that, everything is now up-to-date. All files have been fixed. Thank you very kindly Urne.

Posted: 07 Sep 2009, 10:49
urnemanden
Abstract

(Renamed all files from "User_'XXXXXXXXX'" to Abstract. Created gfx [uncompressed], repacked)

Circuit
(Fixed zip file)

Posted: 07 Sep 2009, 18:15
zagames
Thanks Urne, we have been updated. Seriously though, is anyone else willing to help?

Posted: 25 Sep 2009, 23:41
urnemanden
Here comes page 11:

Country Nightz
(Repacked, Moved Readme.txt to "\levels\Country_Nightz\")

Country roads
(Repacked)

Crazy

(TDF converted to track and included in it, gfx made)

Crazy (2)

(TDF converted to track, but is included, gfx made. NOTE: Barpi is the author of this track)

Crazy curvs

(Created gfx)

Crazy Eightz

(TDF converted to track and included, gfx made)

Crazy Huge

(TDF converted to track and included, gfx made)

Crazy Race

(TDF converted to track and included, gfx made)

Crazy Road

(TDF converted to track and included, gfx made)

Crazy Street

(Added a gfx)

Crazy Track

(Added a gfx)

Crazy Razor


Crosshills
(Fixed the Double-zipping, removed additional clones of the gfx)

Cross Matrix 2
(Repacked)

Cross Matrix 3
(Repacked)

Posted: 25 Sep 2009, 23:57
miromiro
Very good work Urne!

But is strange 'cuz all tracks were packed incorrect ....

Posted: 26 Sep 2009, 03:37
zagames
Many tracks that were originally uploaded to RVZT had no basis for packing. Therefore many of the older tracks need to be repacked to the new format.

Posted: 26 Sep 2009, 17:53
KDL
it's a very good work, urne :)
cheers!

Posted: 26 Sep 2009, 22:05
Adamodell
Holy crap. :blink:

That's a lot of work.

Hmm...
Good job, haha.

Posted: 27 Sep 2009, 18:47
zagames
All of these tracks have been updated.