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Posted: 01 Jul 2009, 09:19
zipperrulez
well i want to see if this track lags for you guys before i release it to rvzt.


download by clicking the pic.

thanks
-zipper

Posted: 01 Jul 2009, 11:38
miromiro
Well zipper I downloaded it before and think it
is very good. It is cool and you should submit it
on RVZT> Also was better if we have here where
to share tracks and cars for downloading. Thank you.

Posted: 01 Jul 2009, 12:38
nero
Looks great,but in your next track,use a different kit. ;)
Keep it up!

Posted: 01 Jul 2009, 14:39
hilaire9
I saw no lag in the track.
But there are other problems like race camera collision on the
underside of the road pieces if you fall off the track and need
to reposition, and the .w and .ncp files are much larger than they
need to be because the track was build in a Lego track. Build instance
tracks in an empty .w file. The camera collision is caused by collision
data on the undersides of the track pieces. Also, the AI is not too good.
It does look good and the Farce Field jumps are cool.

Posted: 01 Jul 2009, 22:35
zipperrulez
hilaire9 @ Jul 1 2009, 10:09 AM wrote: ....But there are other problems like race camera collision on the
underside of the road pieces if you fall off the track and need
to reposition....
yeah thats one flaw with these pieces

Posted: 01 Jul 2009, 23:32
hilaire9
It's not to hard to make a special .ncp file without collision data on
the undersides with the delete option of rvGlue, and also remove
the Lego parts.

Posted: 02 Jul 2009, 02:22
zipperrulez
might have to talk with you about that in rvhouse. cause i got no clue lol.

Posted: 03 Jul 2009, 17:26
human
i personally would be interested what frame rate you guys are getting while driving this track, the info would help me to get a better picture on my graphic card and my new track as well, cheers.

Posted: 03 Jul 2009, 19:09
zipperrulez
i get about 50, give or take 10 at certain spots. thats why i asked if it was laggy for you guys.

Posted: 03 Jul 2009, 20:26
Aylown
No offense...but the track's graphics are a bit too gayish for me to like them :lol: :lol:

But no lag for me at least :rolleyes:

Posted: 03 Jul 2009, 20:58
zipperrulez
lol...

Posted: 03 Jul 2009, 22:22
MOH
no lag for me but the flow at the end is a bit dodgy :P , but its good anyway

Posted: 04 Jul 2009, 04:05
human
Aylown @ Jul 3 2009, 03:56 PM wrote:No offense...but the track's graphics are a bit too gayish for me to like them  :lol:  :lol:
lol.

thanks for the frame rate examples, it does help.

Posted: 06 Jul 2009, 01:50
urnemanden
No problems here, I am getting fps between 59-61 in full screen. Thats also what it usually is. :)

Posted: 07 Jul 2009, 15:26
KDL
it's a very nice work the Ai can be improved and the triggers aren't made yet